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Players can ease their own way or sabotage their friends by replacing a path piece with one of the three different cards they hold each turn in this highly strategic game.
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But the frame also holds 12 slots for game cards that change paths into dead ends, secret passages and rocky corridors nearly every turn. Breathless fun.Īn acrylic 3-D frame sits over this cool game board, offering ever-changing paths through a Maya ruin, and an end run, Sorry-style, up to the treasure of Ah Kinchil. But what at first appears to be a bakery version of Old Maid turns into a screaming, shrieking free-for-all when a roll of the special dice forces players to swap cards, or throw one, two or their entire, carefully collected hand onto the table and madly lunge for everyone else's cards. OK, this looks like a toddler game, what with the round Oreo and chocolate chip cookie cards and all. It takes about a round to figure out the strategic possibilities, then the fur, er, tikis fly in this fast-paced strategic game. Strategy, betrayal, tiki heads - what could be better? Nine tikis are lined up, totem pole style, down the center of the board, and players vie to knock off rival tikis and maneuver their own totems into a secret combination dictated by cards drawn at the beginning of the game. Who knew telling your spouse that if he were a condiment, he'd be Tabasco, could be so gratifying? Which would he be?" It's the answers - "Revenge of the Nerds" - that make the game. Example? "Imaginiff (insert player name) were an '80s movie. at colleges, bars, coffee shops and with friends - and friends of friends - to play test on a weeklong adventure."ĭescriptions don't do this one justice: an oval game board, rimmed with friends' names, bizarre question cards, and rules that reward players whose answers match the majority vote. "The game was designed as a great way for families to connect with their tweens and teens," game designer Matt Rivaldi said. That's as good a description as any of a game that will have you composing poetry about your armpits, orating in a foreign language you don't know (but will make up) or ending every sentence in "izzle." There are trivia questions, brain teasers and charade cards, as well as Roolz cards with lasting consequences - you may have to shriek "pizza party!" every time the phone rings, or offer hushed golf-style commentary on other players' actions for the rest of the game. Quelf has been described, variously, as the "weirdest, best game ever" and "Cranium, if the makers of Cranium had been high when they designed it." Pick a strange character and move him along the multicolored brick road, according to the roll of the die, then read the card that matches the game board space and prepare for the unexpected. Here's the scoop on the 10 most promising games: We recruited nearly 20 teens, college students and twentysomethings to help road-test 15 different board games against a gold standard, the award-winning, crowd-pleasing Apples to Apples. So we set out to find the most entertaining, endlessly replayable games. It's an inexpensive way to spend an evening, say experts, and when the economy slumps, game board sales rise. And other groups, formed through, an online service that matches people with similar interests, congregate elsewhere, across the United States. The San Francisco Bay Area alone boasts nine board game groups for adults, including a 315-member group that gathers weekly to play. Suddenly it's the norm for dorms from Stanford to MIT to hold organized board game nights, and loan out Apples to Apples and Cranium to residents every weekend.Īnd it's not just college kids either. But something funny happened in recent years. Long ago, there was Parcheesi and Monopoly.